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Chipmunk Physics • View topic - Sketches

Sketches

Share your projects and Chipmunk enhancements.

Re: Sketches

Postby slembcke » Wed Sep 05, 2007 3:48 pm

Can't sleep... Chipmunks will eat me...
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Re: Sketches

Postby brunetton » Thu Sep 06, 2007 9:35 am

Hi, I'd really love to test that code. Is there an svn somewhere ? a home page with sources ?

I would be happy to be a beta tester if you need.


Congratulations !

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Re: Sketches

Postby dc443 » Sat Dec 15, 2007 1:35 am

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Re: Sketches

Postby amynue » Fri Jun 27, 2008 2:10 am

Is the game still alive :?:
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Re: Sketches

Postby smg » Thu Aug 28, 2008 8:23 am

Sorry for the long absence, but I was really busy over the last months. The game is still alive and now . To answer the other questions:
The ropes simply are made by using spheres and linking them with a pivot joint. I got the idea for them from the joint demonstration. The number of circles used for every body is variable, but i figured out that using just one sphere per body gets computationally intense really soon, so i put 3-5 of them together to form every part of the rope. The game supports both, collision with and without the collision groups, but most of the time I let the rope collide with itself as it looks better. ;) You can set the collision group for the whole rope in the editor.
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Re: Sketches

Postby lucas » Fri Aug 29, 2008 10:08 pm

Good to see Chipmunk being used in commercial projects.
What more proof is there that it is a resounding success?
Tangame - a tangram puzzle game with physics.
http://code.google.com/p/tangame/
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Re: Sketches

Postby maximile » Sun Aug 31, 2008 7:07 pm

Wow, just looked at the videos on Youtube. That looks so cool! Especially the escapement one.

I'm interested in how you did the cogs. Are they just rigid bodies in the shape of cogs? Or have you made some optimisations?

I hope it sells well. I'm sure it will; I'd be first in line to buy a copy if I used Windows.
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Re: Sketches

Postby smg » Mon Sep 01, 2008 5:30 pm

Heh, those videos were made by my father, he is currently experimenting with the game a bit. ;)
Yeah, the cogs are just simple rigid bodies. The only difficulty is to align them properly, otherwise they will jam. At first I tried to draw them by hand, but as I figured out that I can't even draw a circle that big I decided to write a function to create them. In the game editor you have the ability to create them via a simple menu. With that functions you can create a lot of different shapes, which is really cool. :)

I still hope, that parallels or vmware will implement a good DX emulation in the future. With parallels it will run, but the graphics are quite messed. Didn't find someone to test it on vmware, but with bootcamp it runs normally.
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Re: Sketches

Postby maximile » Tue Sep 02, 2008 3:38 pm

That's really awesome. I've always wanted to try cogs, but I assumed they'd be too complicated to work properly. Looks like yours work well though.
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Re: Sketches

Postby slembcke » Tue Sep 02, 2008 4:47 pm

Man, I never thought of doing half of this stuff with Chipmunk. That's amazing.

I should really look through some old books on building simple machines. :)
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