Chipmunk 4.1.0 Released
Posted: Mon Oct 06, 2008 11:24 pm
http://files.slembcke.net/chipmunk/rele ... Latest.tgz
It's been been almost a year since I released 4.0.0 and that is far too long! While this is a release minor release and doesn't contain any new terribly earth-shattering features, it does have a couple of useful ones such as custom integration functions for cpBodies and the ability to do point queries. It also contains many, many bug fixes.
Development over the last year has been somewhat slow as I have a full-time job and have been trying to start a business with a friend of mine. We chose to start with something small, a simple puzzle game that used Chipmunk for physics. Unfortunately for all of you, it only need a fraction of the existing Chipmunk features. Despite trying to start with something small, it was still a lot more work than we expected to take it from beginning to end. It's really true what they say about releasing a finished product. After 90% of the work is done, the remaining 90% of the work is twice as hard. As a result, I've been a bit burned out.
Fortunately for all of you, my friend and I got the OK from our boss to start working part time in the near future. This will give us time to try to tackle something a bit bigger and still get more than 5 hours of sleep a night. Not only are we planning on taking full advantage of Chipmunk this time, but there are many ideas that will require new Chipmunk features. I'll try to make sure that I am releasing early and often.
Beyond that, I've been rather inspired this last week and have already working on a number of nifty new features in a sandbox branch outside of trunk. I'm rather happy with the results. Now that this release is official, I'll be merging that work back into trunk shortly.
For those that want a perma-link:
http://files.slembcke.net/chipmunk/rele ... -4.1.0.tgz
It's been been almost a year since I released 4.0.0 and that is far too long! While this is a release minor release and doesn't contain any new terribly earth-shattering features, it does have a couple of useful ones such as custom integration functions for cpBodies and the ability to do point queries. It also contains many, many bug fixes.
Development over the last year has been somewhat slow as I have a full-time job and have been trying to start a business with a friend of mine. We chose to start with something small, a simple puzzle game that used Chipmunk for physics. Unfortunately for all of you, it only need a fraction of the existing Chipmunk features. Despite trying to start with something small, it was still a lot more work than we expected to take it from beginning to end. It's really true what they say about releasing a finished product. After 90% of the work is done, the remaining 90% of the work is twice as hard. As a result, I've been a bit burned out.
Fortunately for all of you, my friend and I got the OK from our boss to start working part time in the near future. This will give us time to try to tackle something a bit bigger and still get more than 5 hours of sleep a night. Not only are we planning on taking full advantage of Chipmunk this time, but there are many ideas that will require new Chipmunk features. I'll try to make sure that I am releasing early and often.
Beyond that, I've been rather inspired this last week and have already working on a number of nifty new features in a sandbox branch outside of trunk. I'm rather happy with the results. Now that this release is official, I'll be merging that work back into trunk shortly.
For those that want a perma-link:
http://files.slembcke.net/chipmunk/rele ... -4.1.0.tgz