Discuss any Chipmunk bugs here.
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nutpor
- Posts: 1
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by nutpor »
In cpVect.cpp :
Code: Select all
__inline cpFloat
cpvtoangle(const cpVect v)
{
return atan2(v.x v.y);
}
There should be :
Thanks for great physics engine!
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slembcke
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by slembcke »
Whoops
I always had plans for using that function, but then never did. Never got tested.
Can't sleep... Chipmunks will eat me...
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