I can run cmake on the Chipmunk2D top-level on windows 10, and end up with a solution/project that builds chipmunk Win32.
How can I nudge CMake to create a project for Win64 instead?
Thanks,
Bram
Code: Select all
$ cmake ..
-- Building for: Visual Studio 15 2017
-- The C compiler identification is MSVC 19.15.26729.0
-- The CXX compiler identification is MSVC 19.15.26729.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.15.26726/bin/Hostx86/x86/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.15.26726/bin/Hostx86/x86/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.15.26726/bin/Hostx86/x86/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.15.26726/bin/Hostx86/x86/cl.exe -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
Configuring Chipmunk2D version 7.0.2
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/bram/Desktop/src/Chipmunk2D/build.release