Continuous Collision Detection
Posted: Thu Feb 23, 2017 8:16 am
Is there any chance for Continuous Collision Detection support be added to Chipmunk?
I am thinking about using Chipmunk for client side and server side physics. I would like to have a low physics/game tick rate for the server due to CPU time being precious on multiplayer servers. Due to having no Continuous Collision Detection support the server has players going through walls.
Was thinking about using Box2D though my game is in C.
I am thinking about using Chipmunk for client side and server side physics. I would like to have a low physics/game tick rate for the server due to CPU time being precious on multiplayer servers. Due to having no Continuous Collision Detection support the server has players going through walls.
Was thinking about using Box2D though my game is in C.