The new monkey2 language (monkey2.monkey-x.com) has a chipmunk port and I'm working on a debugdraw based on monkey2's 2d graphics module(mojo).
I've seen the chipmunk debugdraw implementation with the C demo but I can't really understand all the GL triangles code and it's 60 lines long so kind of low level for a monkey2 user.
In my implementation I have to draw n circle, n fat lines and one n sided poly. This is taking a lot of resources..
here's the code in monkey2 (should be self explanatory)
Code: Select all
_canvas.Color=New Color( fillColor.r,fillColor.g,fillColor.b,fillColor.a )
_canvas.DrawPoly( count,vertices )
_canvas.Color=New Color( outlineColor.r,outlineColor.g,outlineColor.b,outlineColor.a )
_canvas.LineWidth=radius*2
For Local i:=1 Until count
_canvas.DrawLine( verts[i-1].x,verts[i-1].y,verts[i].x,verts[i].y )
_canvas.DrawCircle( verts[i-1].x,verts[i-1].y,radius )
Next
_canvas.DrawLine( verts[count-1].x,verts[count-1].y,verts[0].x,verts[0].y )
_canvas.DrawCircle( verts[count-1].x,verts[count-1].y,radius )
-Is there a "trick" to draw these rounded polys faster?
thx and congrats for the great lib chipmunk is