No Middle Ground
Posted: Fri May 22, 2009 10:06 pm
My shapes weren't bouncing off of static shapes, so I looked through the forum and discovered that I probably needed to have space->elasticIterations set, since it might be defaulting to zero. I experimented, but no matter what values I give elaticIterations, my non-static shapes go careening off the screen as soon as they so much as gingerly graze a static shape.
Ideas? My mass, friction, elasticity values have all been given reasonable values, I think. Could it have something to do with collision_type?
Thanks!
Ideas? My mass, friction, elasticity values have all been given reasonable values, I think. Could it have something to do with collision_type?
Thanks!