I want to invite you to visit our Galante devblog site where we post some articles about basics of Chipmunk engine integration with Cocos2d-x-JS. Hope you will find it useful.
I would be very grateful for any feedback!

How to create multiplatform Cocos2d-x-JSB project with CocosBuilder, Eclipse ADT and XCode on Mac?
Cocos2dx-js + Chipmunk – Part 1: Creating physics space
Cocos2dx-js + Chipmunk – Part 2: Creating static walls and ground
Cocos2dx-js + Chipmunk – Part 3: Creating circle physics object
Cocos2dx-js + Chipmunk – Part 4: Creating rectangle & square physics object
Cocos2dx-js + Chipmunk – Part 5: Creating polygon physics object with PhysicsEditor
Cocos2dx-js + Chipmunk – Part 6: Creating static physics object
Cocos2dx-js + Chipmunk – Part 7: Detecting collisions
Next parts are coming!
