Existing Chipmunk 7 compatible CCPhysicsDebugNode?
Posted: Sat Feb 14, 2015 9:33 am
Hi,
after upgrading to Cocos2D 2.2 and ChipmunkPro 7, I wanted to replace the CPDebugLayer, which seems to be not supported any more. I am using the C-API, not Objective Chipmunk.
So I read about the CCPhysicsDebugNode, which seems to do the job also for a cpSpace. Apparently this version also is not compatible with Chipmunk 7. Also I can't figure it out to upgrade the code myself, because the "klass" type of the cpShape is not accessible, due to its "private" now.
My question: Is there a Chipmunk 7 compatible version of CCPhysicsDebugNode (or CPDebugLayer) somewhere?
Is it planned to bring an update? What else can I do to easily have my physics debug draw?
THX & Greetz
after upgrading to Cocos2D 2.2 and ChipmunkPro 7, I wanted to replace the CPDebugLayer, which seems to be not supported any more. I am using the C-API, not Objective Chipmunk.
So I read about the CCPhysicsDebugNode, which seems to do the job also for a cpSpace. Apparently this version also is not compatible with Chipmunk 7. Also I can't figure it out to upgrade the code myself, because the "klass" type of the cpShape is not accessible, due to its "private" now.
My question: Is there a Chipmunk 7 compatible version of CCPhysicsDebugNode (or CPDebugLayer) somewhere?
Is it planned to bring an update? What else can I do to easily have my physics debug draw?
THX & Greetz