Move Object (Body) to Location

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slembcke
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Re: Move Object (Body) to Location

Post by slembcke »

So first of all, you don't want the ChipmunkBaseObject protocol. That's really only used internally. You want to use the ChipmunkObject protocol, which is what you need to implement to add or remove custom composite objects to a ChipmunkSpace.

Several of the examples and tutorials show how to use it. Search for ChipmunkObject in here:
http://chipmunk-physics.net/tutorials/C ... cos2D.html

In the implementation it's really just as simple as declaring a property like this:
https://github.com/slembcke/ChipmunkCol ... Ball.h#L36

Then initializing it with an array of other objects that implement the ChipmunkObject protocol:
https://github.com/slembcke/ChipmunkCol ... all.m#L114

As for why they don't converge as well the second time, I'm not sure without more information unfortunately.
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usandhar
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Re: Move Object (Body) to Location

Post by usandhar »

Thanks it worked out well. The problem was my gravity setting. It was too high.
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