Discuss any Chipmunk bugs here.
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- beta-6.2 imports DemoChipmunk.h
by viblo » Wed Aug 14, 2013 10:34 pm
- 2 Replies
- 3437 Views
- Last post by viblo
Fri Aug 16, 2013 2:19 am
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- 6.1.5 Some CP_DefineConstraintStructProperty missed on ...
by aisman » Mon Jul 29, 2013 4:08 pm
- 1 Replies
- 2562 Views
- Last post by slembcke
Mon Jul 29, 2013 6:41 pm
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- Over-penetration bug
by OandO » Mon Jul 22, 2013 2:48 pm
- 2 Replies
- 4071 Views
- Last post by slembcke
Tue Jul 23, 2013 7:39 am
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- Angle not normalized?
by bram » Fri Jun 28, 2013 1:32 pm
- 2 Replies
- 3850 Views
- Last post by bram
Fri Jun 28, 2013 8:06 pm
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- Positions of static bodies off (Objective Chipmunk 6.0.3)
by chad2408m » Sun Feb 12, 2012 5:10 pm
- 6 Replies
- 7370 Views
- Last post by usandhar
Wed Jun 19, 2013 4:44 pm
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- problem with ChipmunkSpace addBounds?
by mediamike » Thu Jun 06, 2013 9:20 pm
- 6 Replies
- 4089 Views
- Last post by mediamike
Tue Jun 11, 2013 8:31 pm
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- Build system missing SONAME
by bdefreese » Mon Jun 10, 2013 9:41 pm
- 2 Replies
- 2730 Views
- Last post by bdefreese
Tue Jun 11, 2013 9:13 am
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- Docu of 6.1.4 has title: "Chipmunk Physics 6.1.3"
by aisman » Tue Apr 16, 2013 2:27 am
- 1 Replies
- 1951 Views
- Last post by slembcke
Tue Apr 16, 2013 11:44 am
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- Had to add OpenGL headers in DeformableChipmunk Demo
by cjhorton » Sat Mar 09, 2013 12:20 am
- 0 Replies
- 2527 Views
- Last post by cjhorton
Sat Mar 09, 2013 12:20 am
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- Dead link on main forum
by viblo » Tue Mar 05, 2013 3:39 pm
- 1 Replies
- 1819 Views
- Last post by slembcke
Tue Mar 05, 2013 4:25 pm
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- Compiler warning in cpHastySpace.c
by pfg2009 » Fri Oct 12, 2012 11:23 am
- 5 Replies
- 3866 Views
- Last post by calin
Tue Feb 26, 2013 3:48 pm
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- Getting endpoints from cpSegmentShapeGetA()
by teamnine » Sun Feb 24, 2013 4:05 pm
- 1 Replies
- 2404 Views
- Last post by slembcke
Sun Feb 24, 2013 5:30 pm
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- Weird collision bug?
by bugmang » Mon Feb 04, 2013 8:38 pm
- 1 Replies
- 3280 Views
- Last post by slembcke
Tue Feb 05, 2013 3:08 pm
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- Degenerate case in convex hull code will never be hit
by josephg » Fri Feb 01, 2013 11:59 pm
- 3 Replies
- 2765 Views
- Last post by josephg
Sat Feb 02, 2013 3:50 pm
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- Collision bug in seg2poly
by josephg » Sat Jan 26, 2013 12:49 pm
- 1 Replies
- 1777 Views
- Last post by slembcke
Mon Jan 28, 2013 6:15 pm
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- Chipmunk error: Grab set is already empty!
by returnvoid » Mon Dec 17, 2012 6:56 pm
- 4 Replies
- 2988 Views
- Last post by returnvoid
Tue Dec 18, 2012 12:37 pm
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- Hitting segfault...
by snichols » Wed Dec 05, 2012 5:55 pm
- 5 Replies
- 3033 Views
- Last post by snichols
Thu Dec 06, 2012 2:15 pm
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- Error in Building chipmunk.sln file
by mayank » Tue Nov 27, 2012 6:13 am
- 2 Replies
- 2681 Views
- Last post by mayank
Wed Nov 28, 2012 12:43 am
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- Tutorial
by kichuthegamer » Tue Nov 27, 2012 12:45 am
- 1 Replies
- 2011 Views
- Last post by slembcke
Tue Nov 27, 2012 2:17 am
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- Sleeping bodies not waking up when they should
by TomorrowPlusX » Fri Mar 16, 2012 10:40 am
- 16 Replies
- 8381 Views
- Last post by Pierre
Wed Nov 21, 2012 5:23 am
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- Chipmunk physics doesn't start changing scenes with cocos2d
by returnvoid » Wed Nov 14, 2012 7:48 pm
- 4 Replies
- 2950 Views
- Last post by returnvoid
Fri Nov 16, 2012 3:22 pm
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- Grab rotational friction not working in 6.1.2
by n8o » Sun Nov 04, 2012 3:01 am
- 2 Replies
- 2315 Views
- Last post by slembcke
Mon Nov 05, 2012 4:35 pm
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- chipmunk lib will not link in xcode 4.5 for ios 6 device
by dugbug » Fri Sep 21, 2012 8:04 pm
- 15 Replies
- 11597 Views
- Last post by bhlvoong
Sun Nov 04, 2012 8:17 pm
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- iOS 6.0 not yet supported
by thunderrabbit » Sat Oct 20, 2012 10:58 am
- 5 Replies
- 3950 Views
- Last post by slembcke
Mon Oct 22, 2012 3:05 pm
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- Chipmunk 6.1.1 collision between rogues containing sensors
by Azreal42 » Thu Oct 04, 2012 10:47 am
- 1 Replies
- 1985 Views
- Last post by slembcke
Fri Oct 05, 2012 3:41 am
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