, thank you for your answer.
Thanks for great info.
i'm trying use methods from your link - it's new for me.
but i have not achivied the desired result.
When i set elasticIterations to 0 my blocks go berserk.
I tried tune time put into cpSpaceStep:
1. With fps 30 i'm call:
2. With fps 60 i'm call:
the first method get the better results, but it's bad for me.
3. I'm tried to pick parameters in iterations and elasticIterations, but the good results gave very big values for my cpu
I've trying use cpSpaceResizeActiveHash(space, 100, 50); (with more values). How size of hash influence to the time of cpSpaceStep ?
And i can see this problem only when looong box (96x32) lies on a long box.
May be i don't try to change any main values ?