Object gravity
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Object gravity
How might I go about assigning a shape it's own gravity vector (so that it and everything else in the space follows one gravity, then it changes gravity while everything else remains the same). This is for a platformer I'm working on where the main puzzle involves changing the directional gravity of objects. I could theoretically simulate the gravity by applying forces but that doesn't seem optimal.
- slembcke
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Re: Object gravity
The gravity parameter on spaces is really just a convenience. If you want to create funky gravity puzzles you will have to either use forces or custom velocity update functions.
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