Chipmunk slow with iPhone 3.0 ??
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Chipmunk slow with iPhone 3.0 ??
Hi,
Anyone has done benchmarks / tests with iPhone OS 3.0 (in the device) and ChipMunk?
I read in the Cocos 2d group an issue that running the Chipmunk (with the ball-falling demo) it runs at 1 fps
Oppinions?
Regards,
Pablo
Anyone has done benchmarks / tests with iPhone OS 3.0 (in the device) and ChipMunk?
I read in the Cocos 2d group an issue that running the Chipmunk (with the ball-falling demo) it runs at 1 fps
Oppinions?
Regards,
Pablo
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Re: Chipmunk slow with iPhone 3.0 ??
I don't use Cocos 2D but I've been running Chipmunk on 3.0 for testing for a while now and have noticed nothing but smooth gameplay. It's probably a problem with Cocos 2D rather than Chipmunk.
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Re: Chipmunk slow with iPhone 3.0 ??
Have you tried the ball falling demo? Runs well?
Good to know it's not a Chipmunk's issue.
I'll dig more into this at Cocos 2d group.
Good to know it's not a Chipmunk's issue.
I'll dig more into this at Cocos 2d group.
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Re: Chipmunk slow with iPhone 3.0 ??
Can you point me to the source of the ball falling demo?coolman wrote:Have you tried the ball falling demo? Runs well?
Good to know it's not a Chipmunk's issue.
I'll dig more into this at Cocos 2d group.
I can run it on beta 5 and see how it handles.
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Re: Chipmunk slow with iPhone 3.0 ??
It's Demo3.c that comes with Chipmunk
Also would be great if you can download Cocos and test as it comes, sorry but actually I cannot risk put an iPhone into 3.0
http://cocos2d-iphone.googlecode.com/fi ... 7.2.tar.gz
There Demo3.c it's the third demo from the ChipMunkTest target
Also would be great if you can download Cocos and test as it comes, sorry but actually I cannot risk put an iPhone into 3.0
http://cocos2d-iphone.googlecode.com/fi ... 7.2.tar.gz
There Demo3.c it's the third demo from the ChipMunkTest target
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Re: Chipmunk slow with iPhone 3.0 ??
I'm simply getting a black screen when trying to run this. Here's the console:coolman wrote:It's Demo3.c that comes with Chipmunk
Also would be great if you can download Cocos and test as it comes, sorry but actually I cannot risk put an iPhone into 3.0
http://cocos2d-iphone.googlecode.com/fi ... 7.2.tar.gz
There Demo3.c it's the third demo from the ChipMunkTest target
2009-05-10 14:03:38.303 ChipmunkTest[2165:207] Failed to load NSMainNibFile MainWindow.
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Re: Chipmunk slow with iPhone 3.0 ??
Thanks,
Damm, it`s a fault from the Cocos 2D ChipMunk Demo-Info.plist that MainWindow should not be there. Yo can delete this entry in the plist "Main nib file base name"
And with the Demo3.c that comes with Chipmunk ?
Damm, it`s a fault from the Cocos 2D ChipMunk Demo-Info.plist that MainWindow should not be there. Yo can delete this entry in the plist "Main nib file base name"
And with the Demo3.c that comes with Chipmunk ?
Last edited by coolman on Sun May 10, 2009 2:26 pm, edited 1 time in total.
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Re: Chipmunk slow with iPhone 3.0 ??
I've never run the Chipmunk demos on the iPhone, but I would assume it would be fine since I've spent a lot of time with my app in Beta 5 as well as playing Scribball and both have been great.coolman wrote:Thanks,
Damm, it`s a fault from the Cocos 2D ChipMunk Demo-Info.plist that MainWindow should not be there.
And with the Demo3.c that comes with Chipmunk ?
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Re: Chipmunk slow with iPhone 3.0 ??
Ok, them I need to check more regarding Cocos 2D
Thanks.
Thanks.
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Re: Chipmunk slow with iPhone 3.0 ??
I've never used cocos2d myself though I keep meaning to take a look at it. I also don't want to risk putting the 3.0 beta on my device after the problems that the 2.1 beta caused.
The only thing that I can think of that Chipmunk uses that would change with the OS is how malloc/free or the math routines are implemented. Other than that Chipmunk doesn't really use any OS or processor specific features.
The only thing that I can think of that Chipmunk uses that would change with the OS is how malloc/free or the math routines are implemented. Other than that Chipmunk doesn't really use any OS or processor specific features.
Can't sleep... Chipmunks will eat me...
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