However, the documentation seems to assume that you know how or can figure out how to accomplish the type of game play you want using the brand of physics involved. In my case, I am learning this all from scratch. I am fairly good at reading and learning from code, but I have not been able to find any real example code for a platformer. I've found some videos, commercial games, demos, etc. and some forum articles which I read over the weekend that talk rather generally about how to do these things. But, I was wondering if anyone has a dedicated howto or code sample for this sort of game?
Alternately, is there some kind of good online resource that describes how to accomplish this sort of thing using the Chipmunk brand of physics to which I could apply the API? I haven't had any problem working in Ruby and using the C API, so I could probably go from a C physics tutorial based on the same kind of impulse/force/etc. model to my own Ruby work.
Hopefully some good resources exist. If not, and assuming I ever figure out how to do what I want to do, I would be willing to provide my core code and insights as it seems a lot of people have interest in doing platformers rather than Asteroid clones
