Hey,
I'm happy to announce my first iPhone game using chipmunk.
It's a top-down space-themed action game where you're in control of a tiny ship that you use to bump various types of enemies (each with its own abilities) while advancing through the game's 45 levels. With each victory you have the ability to upgrade your ship by increasing either its weight, speed, or strength, and by completing several optional missions available throughout the game you can add various power-ups to aid you in battle.
Chipmunk has been used pretty intensively in it, starting from actors dynamics, collision detection, bodies & shapes, joints, etc. and I have to say it's been extremely easy to start using it, even with my rather limited c/obj-c knowledge and physics theory.
Here are a couple of screenshots:
A gameplay video is available here: http://www.youtube.com/watch?v=wStKyEr4Pas
For other info: http://crystal-apps.com/games/4-aeterius.html
And if you think it's worth the 3 bucks http://itunes.apple.com/WebObjects/MZSt ... 54545&mt=8
Many thanks to Scott and the community for their accomplishment.
Florin.
"Aeterius: Contact Wars" - My first chipmunk/cocos2d game
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