I've been looking at the example code provided for autogeometry and noticed that the cpMarch* stuff is only implemented in the Objective-C code. I know this example may be slightly out-dated and was wondering if this functionality has migrated to the C API in Chipmunk Pro yet?
Basically I would like to use Chipmunk Pro to handle the realtime terrain deformation in my game but the game
is being written in C and therefore having a plain C alternative would be awesome
P.S. I have searched the forums and found it mentioned that it might be on the cards but nothing else.