Hello, Can I use the autogeometry in C? Whatever it is up and running on the Windows and other platforms.
I failed to find information about it.
Autogeometry in Windows
- slembcke
- Site Admin
- Posts: 4166
- Joined: Tue Aug 14, 2007 7:13 pm
- Contact:
Re: Autogeometry in Windows
Hmm. Yeah, there are a few things that I need to update on that page actually.
The core autogeometry code is in C for sampling images and simplifying their geometry and working with concave/convex shapes. It can work with whatever data you want, including procedural noise. All you need to do is write a sampling function basically (like a getPixel() function). I don't know if I've tested the most recent version of the autogeometry code against Visual Studio, but past versions have worked fine. There really isn't anything about it that requires any particular platform.
There is also an Objective-C binding for the autogeometry, but doesn't really do anything that the C API can't. It just exposes the API more naturally for Objective-C and adds some classes specifically for Apples' image APIs. The one exception is the ChipmunkTileCache class. It's what implements the high performance deformable terrain by splitting it up into chunks that are processed independently. I do plan to rewrite that in C eventually, but currently that functionality is not available from the C API.
The core autogeometry code is in C for sampling images and simplifying their geometry and working with concave/convex shapes. It can work with whatever data you want, including procedural noise. All you need to do is write a sampling function basically (like a getPixel() function). I don't know if I've tested the most recent version of the autogeometry code against Visual Studio, but past versions have worked fine. There really isn't anything about it that requires any particular platform.
There is also an Objective-C binding for the autogeometry, but doesn't really do anything that the C API can't. It just exposes the API more naturally for Objective-C and adds some classes specifically for Apples' image APIs. The one exception is the ChipmunkTileCache class. It's what implements the high performance deformable terrain by splitting it up into chunks that are processed independently. I do plan to rewrite that in C eventually, but currently that functionality is not available from the C API.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
-
- Posts: 3
- Joined: Fri Jan 13, 2012 5:07 am
- Contact:
Re: Autogeometry in Windows
Thanks for the quick reply.
Sounds good, but is it possible to somehow try to work with it in the trial version on Windows? Before purchasing a license?
Sounds good, but is it possible to somehow try to work with it in the trial version on Windows? Before purchasing a license?
- slembcke
- Site Admin
- Posts: 4166
- Joined: Tue Aug 14, 2007 7:13 pm
- Contact:
Re: Autogeometry in Windows
Ah, I was just coming back to mention that actually. We don't generally have binaries for anything other than iOS as that's where most people seem to be interested in making 2D physics games these days.
I'm actually leaving for a week of vacation in a couple of hours, but I'm leaving a note to look into that as soon as I get back.
I'm actually leaving for a week of vacation in a couple of hours, but I'm leaving a note to look into that as soon as I get back.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
Who is online
Users browsing this forum: No registered users and 9 guests