Hello Chipmunk Lovers,
I have recently joined the forum and is new to iOS game development. I found Chipmunk Physics Pro appealing and hence have decided to use it for my upcoming game.
I have few questions and any help on the same will be really appreciated
- What are the tools available to visually design levels. Can we use Inkscape and some SVG parser to utilize the power of visual designing? I have purchased this awesome tool called 'Level Helper' but as per the developer, we are not getting support for Chipmunk Physics Pro anytime soon
- How do professional game developers design levels? I believe they must be using some sort of visual tools for sure.
- Feed me oil game has awesome liquid physics. Is that something inbuilt or the developer built it himself on top of Chipmunk?
- Has anybody used Chipmunk Physics pro in conjunction with Kobold2D. I think it will work, but just needs to confirm.
Regarding licensing, I hope I can use the Objective C wrapper of Chipumnk Physics Pro for development without really purchasing the license and buy the license before releasing the game.
I would really appreciate help from you guys. Thanks in advance.