Hi
Where I can find an example of Geometry auto-generation based on bitmap images?
Thanks
Oscar
Geometry auto-generation
- slembcke
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Re: Geometry auto-generation
I posted a video and a bunch of sample code on the Cocos2D forum a while back:
http://www.cocos2d-iphone.org/forum/top ... ost-115592
I don't have a trial version of the library available yet. It's currently only available to people that have bought Chipmunk Pro.
http://www.cocos2d-iphone.org/forum/top ... ost-115592
I don't have a trial version of the library available yet. It's currently only available to people that have bought Chipmunk Pro.
Can't sleep... Chipmunks will eat me...
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Re: Geometry auto-generation
yes, i have pro version, is a great framework.
one more question, auto-generation works to create a shape, from a UIImageview?
I want to create statics object
thanks
Òscar
one more question, auto-generation works to create a shape, from a UIImageview?
I want to create statics object
thanks
Òscar
- slembcke
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Re: Geometry auto-generation
Did you grab the DeformableChipmunk.tgz project from here: http://chipmunk-physics.net/release/chipmunkPro/
I really need to redo that page. It's terrible and I think it's the only place to get the AutoGeometry code from.
I really need to redo that page. It's terrible and I think it's the only place to get the AutoGeometry code from.
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Re: Geometry auto-generation
Very impressive demo!
How it works? It would be compatible with Chipmunk Delphi headers? I need to implement deformable terrain on my Game! Is it only available for Chipmunk Pro?
How it works? It would be compatible with Chipmunk Delphi headers? I need to implement deformable terrain on my Game! Is it only available for Chipmunk Pro?
- slembcke
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Re: Geometry auto-generation
Yes, the auto-geometry stuff is only available as part of Chipmunk Pro.
The core parts for the geometry extraction and simplification is in C so it can be bound to pretty much anything. However the part that makes the deformable terrain really efficient, the tile cache, is written in Objective-C currently as it performs a lot of memory management. Chipmunk Pro does come with full source though.
The core parts for the geometry extraction and simplification is in C so it can be bound to pretty much anything. However the part that makes the deformable terrain really efficient, the tile cache, is written in Objective-C currently as it performs a lot of memory management. Chipmunk Pro does come with full source though.
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