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Chipmunk Physics • View topic - update cycle

update cycle

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update cycle

Postby YASHA » Thu Jul 28, 2011 10:25 am

Hi , i am using Chipmunk engine during one day :D , and i have trouble with "for" cycle

for(cpFloat time = 0; time < 2; time += timeStep)
{
..........
}

with that cycle my programm hang, but without this cycle game doesnt game physics, how to modernize this cycle? i use graphics game engine - HGE(haaf game engine) and Chipmunk, programing languege is C++, OS - Windows

Sorry for my english:)
YASHA
 
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Re: update cycle

Postby slembcke » Thu Jul 28, 2011 11:56 am

Can't sleep... Chipmunks will eat me...
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Re: update cycle

Postby YASHA » Thu Jul 28, 2011 12:48 pm

Hmm, no results, maybe chipmunk dont know that my CircleBody is dynamic_body , how to set that?
YASHA
 
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Re: update cycle

Postby slembcke » Thu Jul 28, 2011 9:39 pm

Did you forget to call cpSpaceAddBody()?
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Re: update cycle

Postby YASHA » Fri Jul 29, 2011 2:12 am

No i have written that : ballBody = cpSpaceAddBody(space, cpBodyNew(mass, moment));

i have written my code with Hello World Chipmunk(in official documentation)
YASHA
 
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Re: update cycle

Postby YASHA » Fri Jul 29, 2011 2:32 am

OH my game is work, my variable timeStep=1.0f/60.0f was wrong, and i try to set in "hands" cpSpaceStep(space,1.0f/60.0f);
YASHA
 
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Re: update cycle

Postby YASHA » Fri Jul 29, 2011 3:38 am

Wow, nice, you engine is good and simple:)
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Re: update cycle

Postby slembcke » Fri Jul 29, 2011 8:07 am

Thanks. Glad you like it.
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