Hi everyone,
I'm new here but I am a long time Flixel developer.
Now that Flixel has been released for iOS, has anyone built the Flixel engine with the Chipmunk physics engine with it, similar to how Cocos2d integrates Chipmunk?
If anyone is willing to have a go at this there is a Flixel template here:
https://github.com/bigjko/Flx-iOS-template
Also I have ported FlxInvaders to the iPhone which might be a good place to start also, adding some physics to this:
https://github.com/initials/FlxiOSInvaders
If you need any help with Flixel post here or contact me here: initials [at] initialscommand.com
Flixel and Chipmunk
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