Could somebody please to a Visual Basic wrapper, please?
It's one of the few languages I know. I know a little C++, but not enough...
Please excuse my noobishness.
VB wrapper?
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Re: VB wrapper?
Why not learn python or something instead? Then you most of the time dont have to ask ppl for wrappers
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Re: VB wrapper?
I guess you have seen that people have made BlitzMax and FREEBASIC-bindings (in the communit creations part), and they are both languages/dialects based on the basic language as is visual basic.
If you with visual basic mean vb.net, there are a couple of other 2d physics engines and someone even at least started on a port of chipmunk (see the chipmunkxna thread). I have used Faarseer 2d before for an XNA game, and the other .NET-engine I know of, Physics 2d, should be qute good, it is quite similar to chipmunk as they both have borrowed stuff from box2d.
If it is VB6: I cannot really see the meaning of a binding for VB6 or earlier as it is a dying language and have been replaced by vb.net. If you do program in vb6 I advice you to at least try vb.net or another language for the future
Or go with python as Kingdom Of Fish suggested (or ruby if you have more trust in slembcke than me). It shouldnt be that hard to learn, not at all like C++
(even if the chipmunk bindings (pymunk) are not stable in any way yet, and might contain one or many bugs..)
If you with visual basic mean vb.net, there are a couple of other 2d physics engines and someone even at least started on a port of chipmunk (see the chipmunkxna thread). I have used Faarseer 2d before for an XNA game, and the other .NET-engine I know of, Physics 2d, should be qute good, it is quite similar to chipmunk as they both have borrowed stuff from box2d.
If it is VB6: I cannot really see the meaning of a binding for VB6 or earlier as it is a dying language and have been replaced by vb.net. If you do program in vb6 I advice you to at least try vb.net or another language for the future
Or go with python as Kingdom Of Fish suggested (or ruby if you have more trust in slembcke than me). It shouldnt be that hard to learn, not at all like C++
(even if the chipmunk bindings (pymunk) are not stable in any way yet, and might contain one or many bugs..)
http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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