Hi guys,
I made a little 2D platforming game and it uses the Chipmunk physics engine. If you would like to see it it is at
http://runhello.com/
Thanks to Mr. Lembke for this great library.
Jumpman (a Chipmunk-based platformer)
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Re: Jumpman (a Chipmunk-based platformer)
wow, that really is cool! Is it on purpose that the level doesn't get reset if you die?
I love the rotating world and the level-changing, it's so unlike any other game. 2d-jump and run is obviously not a lost cause yet
I love the rotating world and the level-changing, it's so unlike any other game. 2d-jump and run is obviously not a lost cause yet
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Re: Jumpman (a Chipmunk-based platformer)
Thanks! And it is on purpose... if the player gets the level all screwed up I want them to live with the consequencesker wrote:wow, that really is cool! Is it on purpose that the level doesn't get reset if you die?
On the pause screen you can restart the path you're on, which will reset the level but give up some progress to do so.
- slembcke
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Re: Jumpman (a Chipmunk-based platformer)
Very cool. I like it.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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Re: Jumpman (a Chipmunk-based platformer)
Any tips on moving "map" not character?
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Re: Jumpman (a Chipmunk-based platformer)
Demo 4 in the Chipmunk source code does something like moving a map (ie: moving static object), but I don't think that's what is being done in this little game. It looks more like gravity is changing directions and the camera is rotating to reflect the change.
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Re: Jumpman (a Chipmunk-based platformer)
I found my answer in MoonBuggyTutorial
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