isKinematic Body appear in another body high velocity
Posted: Thu Mar 06, 2014 2:59 am
hi.. I have many circles body in the screen, when user touch the screen and position a kinematic body into the the screen fully filled with circles, the circles nearby the kinematic body sometimes disappear. After checking I notice the velocity is -24000 (like very large number). I try capping the velocity in Update(), but sometime it still misses.
Is this expected behaviour? How can I prevent bodies from flying off the screen?
Previously when I was using Unity2D, the same situation, the circles will just pushed out of the kinematics body. I am trying to achieve the same effect.
Is this expected behaviour? How can I prevent bodies from flying off the screen?
Previously when I was using Unity2D, the same situation, the circles will just pushed out of the kinematics body. I am trying to achieve the same effect.