ChipmunkManager with multiple Interpolation copies

Chipmunk2D Bindings for the Unity3D engine

ChipmunkManager with multiple Interpolation copies

Postby Roland » Sat Dec 07, 2013 4:25 pm

So I've been noticing that everytime I test my scene with Chipmunk it'll add a ChipmunkManager object with ChipmunkManager and ChipmunkInterpolationManager scripts. Once I exit play mode the object is persisted and if I hit play again, it'll add another ChipmunkInterpolationManager script to the existing object and disable the previous one. As I keep entering/exiting play mode it'll keep adding that interpolation script and only disable one instance for that run (so I end up with multiple active instances of that script while play testing).

Anybody else seeing this and/or have any idea what's causing it? I've written a basic script that'll destroy the object first time it executes in the editor so its no big deal, but my programming sense is tingling that something's off here.
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Re: ChipmunkManager with multiple Interpolation copies

Postby Exploding Rabbit » Sun Dec 08, 2013 3:35 am

I see the ChipmunkManager when I enter play mode, but it gets destroyed when I exit, so it works fine for me.
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Re: ChipmunkManager with multiple Interpolation copies

Postby binarypat » Sun Dec 08, 2013 11:36 am

Exploding Rabbit wrote:I see the ChipmunkManager when I enter play mode, but it gets destroyed when I exit, so it works fine for me.

Same here
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