Chipmunk2D Bindings for the Unity3D engine
ensomniac
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by ensomniac » Sat Nov 02, 2013 1:42 pm
Another bug I've discovered is that setting my body objects to sleep like this:
Causes no issues. When I wake the bodies like this:
Unity intermittently crashes. More times than not. Any ideas?
Ryan
slembcke
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by slembcke » Sun Nov 03, 2013 9:45 am
Hmm. Don't see anything obvious that would cause it.
I haven't been able to reproduce it. Any idea what else causes it to happen? Something specific like waking the body back up before the first frame, from a callback or something like that.
Can't sleep... Chipmunks will eat me...
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ensomniac
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by ensomniac » Sun Nov 03, 2013 2:16 pm
When I wake the body back up, it's not the first frame. Does it need to be?
Ryan
slembcke
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by slembcke » Wed Nov 06, 2013 10:29 am
No, you should be able to wake it up at any time. I'm just looking for anything you can think of to help me narrow down what I'm looking for.
Can't sleep... Chipmunks will eat me...
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