Basically some questions:
Firstly, in a test scene, I tried a callback like so:
Code: Select all
bool ChipmunkBegin_ball_box (ChipmunkArbiter arb)
{
Debug.Log("Collided on "+transform.name);
return true;
}
I can't seem to get both to fire at the same time. In my case it only ran the one on the sphere, until I removed it, and then it started running on the cube. Is this how it is meant to work?
Thanks,
Mike