Kinematic Sensor not work correctly

Chipmunk2D Bindings for the Unity3D engine
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compass3
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Kinematic Sensor not work correctly

Post by compass3 »

Hi,

i have a kinematic sensor on my camera, and while it move, it collide with other kinematic sensor. But the collision manager's collision handle callbacks did not catch the collision. Only after I set one of them to non-kinematic, the sensor of the camera can sense the collision with the other sensor.
compass3
Posts: 37
Joined: Fri Aug 30, 2013 4:27 pm
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Re: Kinematic Sensor not work correctly

Post by compass3 »

I have to say, I feel disappointed. I get confused with how to make this physics engine to work correctly, because there are so many bugs. How long do I need to wait for these bugs been fixed? I mean the Kinematic related bugs. At least please give me some solution that works. Currently, I can not work on the issues related to Kinematic, and the dynamic sensor not works correctly with other sensor.
Last edited by compass3 on Mon Sep 16, 2013 9:50 am, edited 2 times in total.
compass3
Posts: 37
Joined: Fri Aug 30, 2013 4:27 pm
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Re: Kinematic Sensor not work correctly

Post by compass3 »

I don't think disable the body is a good way to solve the problem, because the design should not be like that. And even I did so, the sensors still not works correctly. Give me some solution please. My work has been slow down because I have to fix and understand the bugs in this engine.
compass3
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Re: Kinematic Sensor not work correctly

Post by compass3 »

I will wait for the bug fixing. Currently, I have to pause my converting from PhysX to Chipmunk.
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slembcke
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Re: Kinematic Sensor not work correctly

Post by slembcke »

Sorry it's taking me a while to fix this. :-\

I will work on this more either tomorrow of Wednesday. I'll let you know what I find.
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compass3
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Re: Kinematic Sensor not work correctly

Post by compass3 »

thank you slembcke! :D
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