Hi,
I find if I assign a same value to the ChipmunkBody.isKinematic for twice I will get bug. The isKinematic is in fact not changed, but it seems by doing this, Chipmunk will change some thing.
transform.position assign attempt for 'Cube' is not valid. Input position is { NaN, NaN, 0.000000 }.
UnityEngine.Transform:set_position(Vector3)
ChipmunkManager:FixedUpdate() (at Assets/Plugins/Chipmunk2D/ChipmunkManager.cs:19)
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