Just a quick hypothetical one. I want to have several capsule-shaped objects to collide. I guess I could specify polys, but better would just be a box with a circleshape on either end. How would I set it up to collide with other things but not itself?
Thanks,
Mike
Compound colliders
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Re: Compound colliders
I'm not sure I understand. Capsules (segments) collide with each other. In old version of C Chipmunk, that wasn't the case, but it's optional now. It's always enabled in the Unity version.
Shapes attached to the same body already don't self-collide. The alternative would be terrible.
Shapes attached to the same body already don't self-collide. The alternative would be terrible.
Can't sleep... Chipmunks will eat me...
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