Compound colliders

Chipmunk2D Bindings for the Unity3D engine
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runonthespot
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Compound colliders

Post by runonthespot »

Just a quick hypothetical one. I want to have several capsule-shaped objects to collide. I guess I could specify polys, but better would just be a box with a circleshape on either end. How would I set it up to collide with other things but not itself?

Thanks,
Mike
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slembcke
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Re: Compound colliders

Post by slembcke »

I'm not sure I understand. Capsules (segments) collide with each other. In old version of C Chipmunk, that wasn't the case, but it's optional now. It's always enabled in the Unity version.

Shapes attached to the same body already don't self-collide. The alternative would be terrible. ;)
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