Breaking Joints
Posted: Fri Aug 09, 2013 4:53 am
Is there any way in Chipmunk2D for Unity to find out how much force is applied onto a joint in order to see if it should break/be disabled?
I was experimenting with the engine and reached the point where I had the two sides of a trapdoor stable and held with a pivot, but couldn't see how to have the door fall open when hit with sufficient force without having it open at the slightest contact.
I was experimenting with the engine and reached the point where I had the two sides of a trapdoor stable and held with a pivot, but couldn't see how to have the door fall open when hit with sufficient force without having it open at the slightest contact.