I'm getting the following linking errors building against the iPhone static lib that is shipping with the latest version of Chipmunk 2d for Unity. I've double checked that I'm using the library from the latest distribution. The dylib for Mac OS is working fine for me.
"_cpPolyShapeSetRadius", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_cpPolyShapeGetRadius", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_cpBodyAddMassForShape", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
iPhone static lib out of sync?
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- slembcke
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Re: iPhone static lib out of sync?
Oh shoot. I had that issue on the day I sent out the build because I was linking to the wrong build of Chipmunk. I rebuilt it and tested it, but I must have still linked the wrong library version when I sent out the build. :-\
I'll fix that ASAP. Thanks' Steve.
I'll fix that ASAP. Thanks' Steve.
Can't sleep... Chipmunks will eat me...
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- slembcke
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Re: iPhone static lib out of sync?
I pushed the fixed version (1.0.1) to the download site. You should be able to download it using your login. Will send out an update message about it.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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Re: iPhone static lib out of sync?
Thanks Scott. I can confirm the latest version is working.
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