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WiredMunk: Networked Chipmunk

Posted: Wed Oct 28, 2009 3:55 pm
by ant512
I've been working on a networked 2D physics engine - WiredMunk - that uses Chipmunk as its central component. It basically takes Chipmunk, slaps on a network synchronisation component/object serialisation/client-server architecture, and provides a library that allows for multiplayer network games using Chipmunk.

It's still got a host of issues to fix, but the sourcecode is available here:

http://www.sourceforge.net/projects/wiredmunk

It is currently an pair of Xcode projects. One contains the server, the other contains the client. There's a video of it in action on my blog:

http://ant.simianzombie.com/?p=1077

Re: WiredMunk: Networked Chipmunk

Posted: Thu Oct 29, 2009 8:39 am
by slembcke
That's pretty cool. I'll have to take a look at that!