I've been working on a networked 2D physics engine - WiredMunk - that uses Chipmunk as its central component. It basically takes Chipmunk, slaps on a network synchronisation component/object serialisation/client-server architecture, and provides a library that allows for multiplayer network games using Chipmunk.
It's still got a host of issues to fix, but the sourcecode is available here:
http://www.sourceforge.net/projects/wiredmunk
It is currently an pair of Xcode projects. One contains the server, the other contains the client. There's a video of it in action on my blog:
http://ant.simianzombie.com/?p=1077
WiredMunk: Networked Chipmunk
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Re: WiredMunk: Networked Chipmunk
That's pretty cool. I'll have to take a look at that!
Can't sleep... Chipmunks will eat me...
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