Jumpcore (sample code)
Posted: Wed Jul 01, 2009 2:24 am
Hi,
I posted here awhile ago about a game I made named Jumpman. I thought you guys might want to know that I've stripped down the code from my game into a sample code package / engine framework thing I named Jumpcore. If you just compile it and run it it runs a little physics demo that acts like a word processor, except that every time you type a word it clatters to the bottom of the screen and bounces around a bit.
Jumpcore is probably of most interest as an alternative source for Chipmunk sample code to Scott's "MoonBuggy" demo. Jumpcore is actually based on MoonBuggy, but has a couple of advantages that might make it more useful as sample code:
- It uses SDL instead of GLUT
- It comes with makefiles for building a Windows executable on a mac
- It comes with some GUI code
Hopefully this will be useful to someone
I posted here awhile ago about a game I made named Jumpman. I thought you guys might want to know that I've stripped down the code from my game into a sample code package / engine framework thing I named Jumpcore. If you just compile it and run it it runs a little physics demo that acts like a word processor, except that every time you type a word it clatters to the bottom of the screen and bounces around a bit.
Jumpcore is probably of most interest as an alternative source for Chipmunk sample code to Scott's "MoonBuggy" demo. Jumpcore is actually based on MoonBuggy, but has a couple of advantages that might make it more useful as sample code:
- It uses SDL instead of GLUT
- It comes with makefiles for building a Windows executable on a mac
- It comes with some GUI code
Hopefully this will be useful to someone