Jumpcore (sample code)

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Jumpcore (sample code)

Postby mcc » Wed Jul 01, 2009 2:24 am


I posted here awhile ago about a game I made named Jumpman. I thought you guys might want to know that I've stripped down the code from my game into a sample code package / engine framework thing I named Jumpcore. If you just compile it and run it it runs a little physics demo that acts like a word processor, except that every time you type a word it clatters to the bottom of the screen and bounces around a bit.

Jumpcore is probably of most interest as an alternative source for Chipmunk sample code to Scott's "MoonBuggy" demo. Jumpcore is actually based on MoonBuggy, but has a couple of advantages that might make it more useful as sample code:

- It uses SDL instead of GLUT
- It comes with makefiles for building a Windows executable on a mac
- It comes with some GUI code

Hopefully this will be useful to someone :)
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Re: Jumpcore (sample code)

Postby slembcke » Wed Jul 01, 2009 10:26 am

Hehe. That's actually pretty cool.
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