flipNgive - Chipmunk based puzzler for iPhone
Posted: Fri Apr 17, 2009 12:12 pm
Hi, our Othello based game "flipNgive" was released by Apple this week. We used Chipmunk in a series of mini-games, where users take their points and try to multiply them before posting their high scores -- it's a bit like gambling with physics! 
We used UIKit exclusively, and Chipmunk is used to manipulate UIImage elements directly with 20 ~ 30fps. Typical collision sim contains 20 or so cpBody (circles) and several cpSlideJoints to form a chain link. Worst performance is 10fps when a simple particle system is used to collide "bubbles and balls," the performance hit seems to be in the nature of the dynamic allocation/destruction of particles. Pre-allocation of the particle system would help, of course.
Link to the App Store is here: http://www.playngive.com/get/flipngive
Screenshots here: http://www.playngive.com
--yarri

We used UIKit exclusively, and Chipmunk is used to manipulate UIImage elements directly with 20 ~ 30fps. Typical collision sim contains 20 or so cpBody (circles) and several cpSlideJoints to form a chain link. Worst performance is 10fps when a simple particle system is used to collide "bubbles and balls," the performance hit seems to be in the nature of the dynamic allocation/destruction of particles. Pre-allocation of the particle system would help, of course.
Link to the App Store is here: http://www.playngive.com/get/flipngive
Screenshots here: http://www.playngive.com
--yarri