Re-Animator + Chipmunk
Posted: Thu Apr 09, 2009 12:47 am
Hello Chipmunk People!
My pet project is a cross-platform, open-source, 2D graphics engine, scriptable in JavaScript (although it runs on the desktop) and powered by stuff like OpenGL and SDL. It has a plugin architecture and the physics plugin is, spookily enough, backed by Chipmunk.
I don't get as much chance as I'd like to tinker about with it, and I started the Chipmunk integration quite a while ago now, but I've just had a bit of a run at it over the past few days and have completed the porting of all 7 of the Chipmunk demos into Re-Animator's JavaScript code.
Here's what Demo 7 looks like with debugging visuals (part of Re-Animator's Chipmunk plugin) switched on;
You can find more pictures, and information about exactly how slack I am at committing any time to Re-Animator, here;
http://www.green-eyed-monster.com/reani ... =1&sort=da
Huge thanks to Scott for producing such a fantabulous library!
My pet project is a cross-platform, open-source, 2D graphics engine, scriptable in JavaScript (although it runs on the desktop) and powered by stuff like OpenGL and SDL. It has a plugin architecture and the physics plugin is, spookily enough, backed by Chipmunk.
I don't get as much chance as I'd like to tinker about with it, and I started the Chipmunk integration quite a while ago now, but I've just had a bit of a run at it over the past few days and have completed the porting of all 7 of the Chipmunk demos into Re-Animator's JavaScript code.
Here's what Demo 7 looks like with debugging visuals (part of Re-Animator's Chipmunk plugin) switched on;
You can find more pictures, and information about exactly how slack I am at committing any time to Re-Animator, here;
http://www.green-eyed-monster.com/reani ... =1&sort=da
Huge thanks to Scott for producing such a fantabulous library!