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Chipmunk Physics • View topic - Jumpman (a Chipmunk-based platformer)
Page 1 of 1

Jumpman (a Chipmunk-based platformer)

PostPosted: Thu Feb 19, 2009 6:03 am
by mcc
Hi guys,

I made a little 2D platforming game and it uses the Chipmunk physics engine. If you would like to see it it is at



Thanks to Mr. Lembke for this great library.

Re: Jumpman (a Chipmunk-based platformer)

PostPosted: Thu Feb 19, 2009 10:41 am
by ker
wow, that really is cool! Is it on purpose that the level doesn't get reset if you die?
I love the rotating world and the level-changing, it's so unlike any other game. 2d-jump and run is obviously not a lost cause yet :D

Re: Jumpman (a Chipmunk-based platformer)

PostPosted: Thu Feb 19, 2009 1:24 pm
by mcc

Re: Jumpman (a Chipmunk-based platformer)

PostPosted: Thu Feb 19, 2009 2:35 pm
by slembcke
Very cool. I like it. :)

Re: Jumpman (a Chipmunk-based platformer)

PostPosted: Tue Mar 10, 2009 5:57 pm
by GameBit
Any tips on moving "map" not character?

Re: Jumpman (a Chipmunk-based platformer)

PostPosted: Wed Mar 11, 2009 6:55 am
by Ostsol
Demo 4 in the Chipmunk source code does something like moving a map (ie: moving static object), but I don't think that's what is being done in this little game. It looks more like gravity is changing directions and the camera is rotating to reflect the change.

Re: Jumpman (a Chipmunk-based platformer)

PostPosted: Sun Mar 15, 2009 3:36 am
by GameBit
I found my answer in MoonBuggyTutorial