Jumpman (a Chipmunk-based platformer)

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Jumpman (a Chipmunk-based platformer)

Postby mcc » Thu Feb 19, 2009 6:03 am

Hi guys,

I made a little 2D platforming game and it uses the Chipmunk physics engine. If you would like to see it it is at

http://runhello.com/

Thanks to Mr. Lembke for this great library.
mcc
 
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Re: Jumpman (a Chipmunk-based platformer)

Postby ker » Thu Feb 19, 2009 10:41 am

wow, that really is cool! Is it on purpose that the level doesn't get reset if you die?
I love the rotating world and the level-changing, it's so unlike any other game. 2d-jump and run is obviously not a lost cause yet :D
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Re: Jumpman (a Chipmunk-based platformer)

Postby mcc » Thu Feb 19, 2009 1:24 pm

ker wrote:wow, that really is cool! Is it on purpose that the level doesn't get reset if you die?

Thanks! And it is on purpose... if the player gets the level all screwed up I want them to live with the consequences :)

On the pause screen you can restart the path you're on, which will reset the level but give up some progress to do so.
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Re: Jumpman (a Chipmunk-based platformer)

Postby slembcke » Thu Feb 19, 2009 2:35 pm

Very cool. I like it. :)
Can't sleep... Chipmunks will eat me...
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Re: Jumpman (a Chipmunk-based platformer)

Postby GameBit » Tue Mar 10, 2009 5:57 pm

Any tips on moving "map" not character?
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Re: Jumpman (a Chipmunk-based platformer)

Postby Ostsol » Wed Mar 11, 2009 6:55 am

Demo 4 in the Chipmunk source code does something like moving a map (ie: moving static object), but I don't think that's what is being done in this little game. It looks more like gravity is changing directions and the camera is rotating to reflect the change.
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Re: Jumpman (a Chipmunk-based platformer)

Postby GameBit » Sun Mar 15, 2009 3:36 am

I found my answer in MoonBuggyTutorial
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