Fort Raider (using Chipmunk4PB wrapper)

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Fort Raider (using Chipmunk4PB wrapper)

Postby aisman » Thu Oct 06, 2011 1:34 pm

Fort Raider (PureBasic + Chipmunk4PB wrapper)

Fort Raider:
http://www.youtube.com/watch?v=Xr-CicRCmKs

Fort Raider Destruction:
http://www.youtube.com/watch?v=MHcApzst3fk
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
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Re: Fort Raider (using Chipmunk4PB wrapper)

Postby slembcke » Thu Oct 06, 2011 5:17 pm

Nifty. Nice destructible blocks implementation.
Can't sleep... Chipmunks will eat me...
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Re: Fort Raider (using Chipmunk4PB wrapper)

Postby Lylith » Thu Oct 13, 2011 10:39 am

Nice destructible blocks implementation.

I totally agree.

I wanted to make a completely realistic, but thought dropped the idea. Too many objects, joints, work ...
But never mind, I will set the properties and will be nice.
Will study constraint, will do complex objects ... wait for updates.
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Re: Fort Raider (using Chipmunk4PB wrapper)

Postby Lylith » Fri Jan 20, 2012 8:27 pm

While working on the Fort Raider, needed a program to create polygons from the picture. Made just such a program.

The left button, put the top right-hand button is removed.
When move the mouse over top, you can move it ( buttons WSAD).
Stored in a text file, a list of vertices.
You can change the tab order of the vertices.

Image

Download : (Windows XP)

https://rapidshare.com/files/1978375514/PolyCreator.exe
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Re: Fort Raider (using Chipmunk4PB wrapper)

Postby Lylith » Sat Jan 28, 2012 2:03 pm

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