Going Down! The chipmunk's pride (hopefully)
Posted: Wed Apr 20, 2011 10:53 am
Hi everyone,
we have completed our new / first / ultimate game and we are very proud that it's finally out. Since our development team contains only 2 people (me / coding and my friend / graphics
), we are both 20 years old and we worked on this project for 15 months, I can't really explain how happy I'm now.
Our game is very simple, yet very complex - you build your cart and then, you are just Going Down. As you progress, you obtain new parts, build new cart with much better parameters which is crucial to complete later levels. You can also decide if you want slower cart with excellent handling, or fast which has no braking whatsoever etc. Also, as your journey continues, you will learn aerial tricks which you use for getting points (and winning some points - based rounds). Above all of that, there are creatures, boss levels, 60 levels full of storyline, hot chicks and everything you ever dreamed of!
I've written entire game engine from scratch including my own openGL wrappers and many more which gave me a lot of experience, but i really want to thank the chipmunk dev team for their physical engine (that's for you slembcke), becouse that's what I couldn't simulate well (I tried to create physics at first, but I gave up that becouse of some strange things that happened all the time). I've actually purchased ObjC Chipmunk, which I think was the best 200 I've ever spent (and again, thanks for that, you did really amazing job on that).
The Chipmunk engine is used for track generation, and some impulse-based procedures such as movement push, the other things like cart rotation is then calculated using my own engine I've written as extension for chipmunk.
You can find the game here
http://itunes.apple.com/app/going-down/id431720236
I will gladly give you promo code slembcke, if you are interested, just leave me a message or write here, I'll pm it to you.
We are currently editing some game video so I will leave link there soon.
Hope you enjoy the game!
we have completed our new / first / ultimate game and we are very proud that it's finally out. Since our development team contains only 2 people (me / coding and my friend / graphics

Our game is very simple, yet very complex - you build your cart and then, you are just Going Down. As you progress, you obtain new parts, build new cart with much better parameters which is crucial to complete later levels. You can also decide if you want slower cart with excellent handling, or fast which has no braking whatsoever etc. Also, as your journey continues, you will learn aerial tricks which you use for getting points (and winning some points - based rounds). Above all of that, there are creatures, boss levels, 60 levels full of storyline, hot chicks and everything you ever dreamed of!
I've written entire game engine from scratch including my own openGL wrappers and many more which gave me a lot of experience, but i really want to thank the chipmunk dev team for their physical engine (that's for you slembcke), becouse that's what I couldn't simulate well (I tried to create physics at first, but I gave up that becouse of some strange things that happened all the time). I've actually purchased ObjC Chipmunk, which I think was the best 200 I've ever spent (and again, thanks for that, you did really amazing job on that).
The Chipmunk engine is used for track generation, and some impulse-based procedures such as movement push, the other things like cart rotation is then calculated using my own engine I've written as extension for chipmunk.
You can find the game here
http://itunes.apple.com/app/going-down/id431720236
I will gladly give you promo code slembcke, if you are interested, just leave me a message or write here, I'll pm it to you.
We are currently editing some game video so I will leave link there soon.
Hope you enjoy the game!