Kinetic Art - advanced physics arcanoid

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Kinetic Art - advanced physics arcanoid

Postby Peter » Mon Jan 17, 2011 5:00 am

About:

  • The brightest arcanoid game ever.
  • Realistic physics with advanced collisions.
  • Authentic soundtrack.
  • 77 spectacular, colorful levels.
  • Cross-platform.
  • Integrated editor.
  • Free as in freedom.

Screenshots:

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Downloads:


(This is the first game that I finished and I apologize for the way too pretentious description =)
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Re: Kinetic Art - advanced physics arcanoid

Postby slembcke » Mon Jan 17, 2011 9:14 am

Wow. Your art is very pretty.

Any clues about how I would go about building a Mac version?
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Re: Kinetic Art - advanced physics arcanoid

Postby Peter » Mon Jan 17, 2011 1:20 pm

Thank you, Scott.

Any clues about how I would go about building a Mac version?


Well, there are about 7 libraries to be built: allegro 4.2.1 + some addons, ogg + vorbis and chpmunk with slightly modified cpBody structure (I was too lazy to implement my objects' data through cpBody->data)

Unfortunately, I have no Mac. I uploaded libraries' sources to http://kineticart.googlecode.com/files/libs.zip, if you need them.
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Re: Kinetic Art - advanced physics arcanoid

Postby slembcke » Mon Jan 17, 2011 4:24 pm

Thanks, I might give this a go if I have some time. The art looks really beautiful. My netbook fails to set the video mode with the Windows build. I assume this is just because of the small screen.
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