A new binding: Chipmunk4PB (PureBasic)

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aisman
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Re: A new binding: Chipmunk4PB (PureBasic)

Post by aisman »

slembcke wrote:Hey, so I noticed that the site is still a little barebones. Is it possible to find the wrapper from the homepage or am I missing something?
Sorry I have to add it. My wife let me not give so much time I need to have (and planed).
Please give me one more week.

Thanks
aisman
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
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slembcke
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Re: A new binding: Chipmunk4PB (PureBasic)

Post by slembcke »

No problem. I was just wondering if it was quite the right page or not.
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aisman
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Re: A new binding: Chipmunk4PB (PureBasic)

Post by aisman »

Here are the first demo of the new Chipmunk4PB wrapper:

It is a port of this BOX2D sample:
http://www.youtube.com/watch?v=ZALCNpHApro

Chipmunk4PB port:
http://www.youtube.com/watch?v=GzPU6FANkO0&feature=plcp
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
aisman
Posts: 145
Joined: Tue Mar 04, 2008 2:21 am
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Re: A new binding: Chipmunk4PB (PureBasic)

Post by aisman »

Here are the second demo of the new Chipmunk4PB wrapper:

It is a port of this BOX2D sample:
http://www.youtube.com/watch?v=C-ScURIRTGA

Chipmunk4PB port:
http://www.youtube.com/watch?v=ylvfqOoi ... e=youtu.be
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
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slembcke
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Re: A new binding: Chipmunk4PB (PureBasic)

Post by slembcke »

Heh. I like how some of the commenters on the original video were thinking to use that for casting shadows. That has got to be the most expensive method I've ever seen for shadowing.
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