Pymunk 5 - Chipmunk physics from Python

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Pymunk 5 - Chipmunk physics from Python

Postby viblo » Sun Jul 17, 2016 6:03 am

Hi everyone!

Im very happy to announce the release of Pymunk 5.0!

See http://www.pymunk.org for more details and instructions on what Pymunk is
and how to use it.

This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next year!

* Support for 64 Python on Windows
* Updated to use Chipmunk 7 which includes lots of great improvements
* Updated to use CFFI for wrapping, giving improved development and packaging
(wheels, yay!)
* New util module with draw help for matplotlib (with example Jupyter notebooks)
* Support for automatically generate geometry. Can be used for such things as
deformable terrain (example included).
* Deprecated obsolete submodule pymunk.util.
* Lots of smaller improvements

New in this release is also testing on Travis and Appveyor to ensure good code
quality.

I hope you will enjoy this new release!

Thanks,
Victor
http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: Pymunk 5 - Chipmunk physics from Python

Postby slembcke » Mon Jul 18, 2016 9:34 am

Awesome! Thanks for all the years of support Viblio. 10 years, making me feel old. Haha.
Can't sleep... Chipmunks will eat me...
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Re: Pymunk 5 - Chipmunk physics from Python

Postby viblo » Sat Jul 23, 2016 10:59 am

slembcke wrote:Awesome! Thanks for all the years of support Viblio.


Thanks for making chipmunk in the first place, and keeping it alive!

slembcke wrote:10 years, making me feel old. Haha.


Yeah, was kind of surprised myself when I noticed it :D Btw, seems like these forums is the same age, first post in 2007 :). But I couldnt find any date for Chipmunk itself, when was its first release?
http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: Pymunk 5 - Chipmunk physics from Python

Postby slembcke » Mon Jul 25, 2016 10:05 am

Sometime in late 2006. I was a senior undergrad, and it was used as part of my seminar project that fall. I think the first three "version" was just a tar file I posted to a game dev site I used to frequent. It was functional, but very basic. I don't think it did anything other than the impulse solver and spatial hash accelerated collisions between circles, segments, and SAT based polys. No raycasts, callbacks, etc. v2 and v3 were similar, random source dumps with a few new features each time. I think I just called them Chipmunk release 1, 2 and 3. Unfortunately I lost the original SVN repository to time. I think at the time there wasn't an easy way to import an existing repo into Google Code.

Anyway, good times! Software takes a long time to make!
Can't sleep... Chipmunks will eat me...
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