Position Correction

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bjosk
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Position Correction

Post by bjosk »

Hi

According to this post: http://www.gphysics.com/archives/35 there is a position correction algorithm in place in the box2d engine. I haven't had a chance to try it out yet but I'm curious if there are any plans to move/recreate such a feature for chipmunk? I imagine it would considerably improve the behavior of "chained" constraints.
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slembcke
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Re: Position Correction

Post by slembcke »

Chipmunk already does this, otherwise the joints would fall apart eventually.

4.1.x used the pseudo-velocity method but I switched to Baumgarte in the trunk code as it is much simpler to implement new joint types and allowed me to implement some of the other new joint features such as the force and correction speed limits.
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