Rendering a Pivot joint correctly
Posted: Thu Oct 30, 2008 5:45 pm
Hi everyone,
I was wondering what's the right way to render a pivot joint?
It has several members that I don't really know how to use in order to calculate the actual position of the joint at rendering time.
I must say the the documentation is a bit lacking on joints in general, and I'm not even sure I need pivot joints for what I'm trying to do
I am trying to create a chain or bridge like effect, as seen in demo7. I saw it uses pivot joints and pretty much copied the code, but I can't say i understand why...
Thanks, and sorry for a confused post...
I was wondering what's the right way to render a pivot joint?
It has several members that I don't really know how to use in order to calculate the actual position of the joint at rendering time.
I must say the the documentation is a bit lacking on joints in general, and I'm not even sure I need pivot joints for what I'm trying to do
I am trying to create a chain or bridge like effect, as seen in demo7. I saw it uses pivot joints and pretty much copied the code, but I can't say i understand why...
Thanks, and sorry for a confused post...