cpShape.layers init'ed to 16 layers not 32
Posted: Tue Jun 30, 2009 7:47 am
Just a minor point, but I couldn't see mentioned elsewhere. I notice the docs say
so it only occupies 16 bit-planes.
but cpShape.c doesBy default, a shape occupies all 32 bit-planes.
Code: Select all
shape->layers = 0xFFFF;