Chipmunk 6.1.1 collision between rogues containing sensors

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Chipmunk 6.1.1 collision between rogues containing sensors

Postby Azreal42 » Thu Oct 04, 2012 10:47 am


I've just upgrade my chipmunk version from 6.0.1 and 6.1.1, and all the collision between manually moved bodies containing sensor shapres aren't triggered anymore.
Is there a quick fix possible for this?

Thanks a lot in advance,
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Re: Chipmunk 6.1.1 collision between rogues containing senso

Postby slembcke » Fri Oct 05, 2012 3:41 am

By collisions I assume you mean that your collision callbacks aren't getting called? I tried replicating that, but it seems to work fine. Did you mean something else? I can't remember off the top of my head what would have changed with sensor shapes that might be causing any other issues.

Specifically I hacked up the Pyramid Stack demo here to try and reproduce the issue: ... midStack.c

If you edit that file to replicate the bug that would be very helpful.
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